Luminaria (2012)

Luminaria is light-based puzzle game, designed around the notion of delivering a fun, but calming and aesthetically pleasing experience.

Luminaria was one of multiple concepts designed around the idea of manipulating colored light as the primary mechanic. The team, Khalil Mills, considered multiple genres, including shooter, rhythm, strategy and puzzle. When the design for Luminaria was presented, the team immediately fell in love with attempting to create a novel puzzle experience.

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Platform: Windows PC
Genre: Puzzle
Team: Chris Morris (Design/Art), Ashley Olmsted (Programming), Alek Hiebert (Design), Douglas Zwick (Programming), Will Tinoco (Audio)
Development Time: 14 Weeks